<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Apogee Communications Blog &#187; Industry</title>
	<atom:link href="http://www.apogeecommunications.com/blog/category/industry/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.apogeecommunications.com/blog</link>
	<description>The Official Source</description>
	<lastBuildDate>Tue, 15 Mar 2011 15:41:49 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3</generator>
		<item>
		<title>GDC in Review</title>
		<link>http://www.apogeecommunications.com/blog/2011/03/15/gdc-in-review-apogee-certification/</link>
		<comments>http://www.apogeecommunications.com/blog/2011/03/15/gdc-in-review-apogee-certification/#comments</comments>
		<pubDate>Tue, 15 Mar 2011 13:11:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[Lecture]]></category>

		<guid isPermaLink="false">http://www.apogeecommunications.com/blog/?p=486</guid>
		<description><![CDATA[GDC 2011 is over and it&#8217;s time to take stock. One of the over-riding impressions of the Conference is the massive change going on in the business of games. Some 90% of industry revenue currently comes from the sale of packaged product: consoles and licensed- or first- party titles for them. The remaining 10% represents everything else: PC titles, mobile games, SNS (Social Network Software, aka Facebook) games, subscription MMO&#8217;s, Free-to-Play MMO&#8217;s and the rest. But this is changing fast. The traditional consoles are, at best, not growing in sales and are likely contracting. Gordon Walton mentioned it in his Localization Summit Keynote (&#8220;It&#8217;s no secret &#8230;&#8221;). In the world market, the major growth regions of China and India are awash in pirated package product, giving little incentive to develop (and localize) such products for these markets. All of the growth in the industry is coming from mobile apps, SNS games and Free-to-Play MMO&#8217;s. Even though revenue from these titles is small, the tremendous growth that they are seeing means that almost all new business investment and most of the best minds in the industry are gravitating there.  Peter Vesterbacka, creator of Angry Birds, said at the South by Southwest [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/09/ed.jpg"><img class="alignleft size-full wp-image-446" title="ed" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/09/ed.jpg" alt="" width="224" height="326" /></a>GDC 2011 is over and it&#8217;s time to take stock.</p>
<p>One of the over-riding impressions of the Conference is the massive change going on in the business of games. Some 90% of industry revenue currently comes from the sale of packaged product: consoles and licensed- or first- party titles for them. The remaining 10% represents everything else: PC titles, mobile games, SNS (Social Network Software, aka Facebook) games, subscription MMO&#8217;s, Free-to-Play MMO&#8217;s and the rest.</p>
<p>But this is changing fast.</p>
<p>The traditional consoles are, at best, not growing in sales and are likely contracting. Gordon Walton mentioned it in his Localization Summit Keynote (&#8220;It&#8217;s no secret &#8230;&#8221;). In the world market, the major growth regions of China and India are awash in pirated package product, giving little incentive to develop (and localize) such products for these markets.</p>
<p>All of the growth in the industry is coming from mobile apps, SNS games and Free-to-Play MMO&#8217;s. Even though revenue from these titles is small, the tremendous growth that they are seeing means that almost all new business investment and most of the best minds in the industry are gravitating there.  Peter Vesterbacka, creator of Angry Birds, <a href="http://venturebeat.com/2011/03/13/angry-birds-console-gaming/">said</a> at the South by Southwest Interactive Conference that console gaming is &#8220;Dead&#8221;.</p>
<p>Phil Harrison, a former Sony Computer Entertainment President, was even <a href="http://www.industrygamers.com/news/heres-the-most-intriguing-quote-from-gdc/">more blunt</a> at GDC. &#8220;If this conference was called &#8216;Game Publishers Conference,&#8217; I think  everyone would be in the bar crying into their beer and being just  miserable.&#8221;</p>
<p>It&#8217;s not hard to see why this shift is happening. In the West, game players (along with everyone else) are suffering through the Great Recession. In the East, most particularly in China and India, the console paradigm never established itself for reasons of piracy and cost, with most players having far less disposable income than their counterparts in the West. Hence, fewer and fewer people are paying $60 for a disk to load into a $500 console to entertain themselves. Taking out a cellphone you already own and playing Angry Birds ($0.99) seems much more sensible.</p>
<p>This means an enormous change for the business. The new growth players are much smaller, face a far more competitive marketplace, and yield revenue far less than others once received by selling disks for $50 to $70 each. See Trip Hawkins&#8217; (founder of EA, now with Digital Chocolate) tirade on the subject <a href="http://articles.cnn.com/2011-03-04/tech/nintendo.apple.games_1_app-developers-nintendo-executives-game-developers-conference?_s=PM:TECH">here</a>.</p>
<p>Now for the $100,000 question: What does this mean for Localization?</p>
<p>Until now, most localization in the games field has been contracted by a few large publishers (THQ, TakeTwo, Sony, etc.) to agencies (Babel, Apogee, Binari, etc.). These agencies then farm out the individual pieces of their projects to translators, as well as providing voice-over recordings, project management and consulting.</p>
<p>This worked fine with the console paradigm. It does not work in the new world, where margins are smaller and most publishers are not large, well-funded public companies. Now every cost is analyzed, so it is far more practical, even necessary — essential — for publishers large and small to hire translators directly. And this is where the growth of our industry lies now.</p>
<p>Most of the new games are simple and text- or image-based. There is no voice-over. The role of translation is simply that, translation of text with a round of proofing provided in linguistic test. There is no room for a middleman in this low margin environment.</p>
<p>For most of us in the industry, this means a sea change is in the making.</p>
<p>Apogee has already made its place in the new world. We&#8217;ve announced our intention to re-organize as a non-profit corporation and operate as a Translators&#8217; Advocate. We&#8217;ve started the <a href="http://www.apogeecommunications.com/html/certification.html">Apogee Certified Translators</a> program which allows publishers — small and large alike — to hire translators directly, by knowing at a glance who they can trust to handle their titles. In our first move, we <a href="http://www.apogeecommunications.com/html/translator_lists.html">released</a> all of our best translators in 15 languages and are now encouraging them to communicate directly with end clients. Every quarter starting on April 15, we will be releasing a new list of high quality translators. Apogee is offering ala carte services to replace those of a fully featured game localization agency, including translator sourcing, management and back office bookkeeping.</p>
<p>It&#8217;s not a question whether the new world is better or worse than the old; things change, and we all need to change with them. There are no more buggy whip manufacturers in our world. Old business models are dying constantly: book stores, video rental outlets, and the like.</p>
<p>And there are good aspects to this. By using translators directly, cost per word drops dramatically. It suddenly becomes feasible to release games in 30, 40 or 50 languages. Vast parts of the world that have never before seen well localized game products will now get them delivered on their cellphones &#8230; and soon to their tablets.</p>
<p>Its our role and our duty as leaders of this industry to change with the times, and make things better than they ever were before!</p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.apogeecommunications.com/blog/2011/03/15/gdc-in-review-apogee-certification/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Announcing Apogee Certified Translators</title>
		<link>http://www.apogeecommunications.com/blog/2011/02/26/announcing-apogee-certified-translators/</link>
		<comments>http://www.apogeecommunications.com/blog/2011/02/26/announcing-apogee-certified-translators/#comments</comments>
		<pubDate>Sat, 26 Feb 2011 15:49:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[Lecture]]></category>
		<category><![CDATA[Official]]></category>

		<guid isPermaLink="false">http://www.apogeecommunications.com/blog/?p=470</guid>
		<description><![CDATA[Today we are launching Apogee&#8217;s Translator Certification Program. Apogee will query, test and research all applicants to determine their quality of translation and ability to communicate with clients and colleagues. These translators are the best of the best. Publishers can feel assured that their valuable properties are being well taken care of in the hands of an Apogee Certified Translator. The website explaining the Certification program is here. The list of Certified translators is available here. Translators interested in being Certified should follow this link. Publishers interested in being part of Apogee&#8217;s Client Publisher program should link here. Below is a brief introduction to the program. The text is a transcription of the video. Welcome to Apogee Certification! Apogee tests and verifies translators in all languages of the world. We ensure that Certified translators are not only able to deliver excellent translations, but that they are professional businesspeople who quickly respond to clients&#8217; needs. My name is Edwin Steussy, and I am the President of Apogee Communications. I started my first translation agency in 1989 in Taipei, Taiwan, converting Chinese into English for the computer manufacturers in the region. I&#8217;ve been running translations in the United States since 1996 and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2011/02/ApogeeCert_Web_WhiteBkg.png"><img class="aligncenter size-full wp-image-471" title="ApogeeCert_Web_WhiteBkg" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2011/02/ApogeeCert_Web_WhiteBkg.png" alt="" width="288" height="97" /></a></p>
<p><!-- p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica} p.p2 {margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica; min-height: 14.0px} -->Today we are launching Apogee&#8217;s Translator Certification Program. Apogee will query, test and research all applicants to determine their quality of translation and ability to communicate with clients and colleagues. These translators are the best of the best. Publishers can feel assured that their valuable properties are being well taken care of in the hands of an Apogee Certified Translator.</p>
<p>The website explaining the Certification program is <a href="http://www.apogeecommunications.com/html/certification.html">here</a>.</p>
<p>The list of Certified translators is available <a href="http://www.apogeecommunications.com/html/translator_lists.html">here</a>.</p>
<p>Translators interested in being Certified should follow this <a href="http://www.apogeecommunications.com/html/for_translators.html">link</a>.</p>
<p>Publishers interested in being part of Apogee&#8217;s Client Publisher program should link <a href="http://www.apogeecommunications.com/html/for_publishers.html">here</a>.</p>
<p>Below is a brief introduction to the program. The text is a transcription of the video.</p>
<p><iframe title="YouTube video player" width="560" height="349" src="http://www.youtube.com/embed/rfM0kovDSaY?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>Welcome to Apogee Certification! Apogee tests and verifies translators in all languages of the world. We ensure that Certified translators are not only able to deliver excellent translations, but that they are professional businesspeople who quickly respond to clients&#8217; needs.</p>
<p>My name is Edwin Steussy, and I am the President of Apogee Communications. I started my first translation agency in 1989 in Taipei, Taiwan, converting Chinese into English for the computer manufacturers in the region. I&#8217;ve been running translations in the United States since 1996 and it has been my exclusive business since 2003, when Apogee was formed.</p>
<p>In all that time, there has been a gradual change in the industry. When I was running translations in Los Angeles in the late 90&#8242;s, all of my translators were local Los Angeles residents; professional translators in some cases, self-taught dual language speaking individuals in others.</p>
<p>Starting in about 2000, we converted to using more and more home-based translators working over the internet. It was a new idea at the time to &#8220;off-shore&#8221; work. We received much higher quality work, typically from much more professional translators.</p>
<p>As time has gone on, more of our clients saw that they could do the same work as an agency; hire translators from abroad directly, and save on the middleman&#8217;s profit. It&#8217;s called disintermediation.</p>
<p>This is a good thing. Translators now work much more closely with their clients. Clients have direct access to translators to get work done quickly and efficiently. Questions can be answered more quickly &#8211; problems solved faster.</p>
<p>The biggest issue in this new set-up is determining who is a good translator, and who is a mediocre or bad one. This is where Apogee comes in. By Certifying truly excellent and efficient translators, and publishing their names and contacts for all to see, we take the guesswork out of translation hiring.</p>
<p>Apogee further assists Client Publishers&#8217; by making them the priority recipients of newly Certified translators, consulting on difficult job problems and providing back-office invoicing and purchase order processing.</p>
<p>Globalization. Direct contacts. Certification. Come here to find the best of the best. Come and be part of us.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.apogeecommunications.com/blog/2011/02/26/announcing-apogee-certified-translators/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Elected to Steering Committee!</title>
		<link>http://www.apogeecommunications.com/blog/2011/01/02/elected-to-steering-committee/</link>
		<comments>http://www.apogeecommunications.com/blog/2011/01/02/elected-to-steering-committee/#comments</comments>
		<pubDate>Sun, 02 Jan 2011 17:12:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Industry]]></category>

		<guid isPermaLink="false">http://www.apogeecommunications.com/blog/?p=464</guid>
		<description><![CDATA[The election results are in, and I will be taking the only available non-incumbent seat on the IGDA Localization Steering Committee. The term for the seat is two years. Stephanie graciously conceded yesterday morning in a public email. I look forward to meeting her for the first time at the Summit coming in late February. I want to heartily thank everyone who voted for me. To those who did not vote for me, don&#8217;t worry. I am not the Anti-Christ. It is not my intention to bring the SIG crashing down as the sole non-founding member of the board. Much the opposite &#8211; it is my role to join the Committee and inject new life and ideas to the organization. I clearly outlined those in my candidate statement and I stand behind them. The SIG is the world&#8217;s leading body and authority on Game Localization issues. The unfortunate fact is that Game Loc is not as well-respected or received as it should be. There are lots of reasons for this, but the SIG can work to combat these perceptions and the realities they create. These are still early days in game localization. The industry remains an English-dominated one, with some [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/09/ed.jpg"><img class="alignleft size-full wp-image-446" title="ed" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/09/ed.jpg" alt="" width="206" height="300" /></a>The election results are in, and I will be taking the only available non-incumbent seat on the IGDA Localization Steering Committee. The term for the seat is two years.</p>
<p>Stephanie graciously conceded yesterday morning in a public email. I look forward to meeting her for the first time at the  Summit coming in late February.</p>
<p>I want to heartily thank everyone who voted for me. To those who did not vote for me, don&#8217;t worry. I am not the Anti-Christ. It is not my intention to bring the SIG crashing down as the sole non-founding member of the board.</p>
<p>Much the opposite &#8211; it is my role to join the Committee and inject new life and ideas to the organization. I clearly outlined those in my candidate statement and I stand behind them. The SIG is the world&#8217;s leading body and authority on Game Localization issues. The unfortunate fact is that Game Loc is not as well-respected or received as it should be. There are lots of reasons for this, but the SIG can work to combat these perceptions and the realities they create.</p>
<p>These are still early days in game localization. The industry remains an English-dominated one, with some interesting exceptions. It is our job to facilitate the transition of the industry to a truly international, multilingual one.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.apogeecommunications.com/blog/2011/01/02/elected-to-steering-committee/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Successful Presentations at LISA Suzhou</title>
		<link>http://www.apogeecommunications.com/blog/2010/07/09/successful-presentations-at-lisa-suzhou/</link>
		<comments>http://www.apogeecommunications.com/blog/2010/07/09/successful-presentations-at-lisa-suzhou/#comments</comments>
		<pubDate>Fri, 09 Jul 2010 15:58:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[Lecture]]></category>

		<guid isPermaLink="false">http://www.apogeecommunications.com/blog/?p=430</guid>
		<description><![CDATA[The presentation at LISA (Localization Industry Standards Association, see here) went very well. In the participant feedback forms, my presentation was ranked #1, and only one of the plenary sessions (from HP) ranked higher than mine. Pretty good! Personally more important, this was my first trip to China in 21 years. My first localization agency — indeed, the first business I ever started — was a high-tech Chinese-&#62;English house in Taiwan in the 1980&#8242;s. I spent an extra ten days in the Shanghai/Suzhou area re-acquiring my Chinese (details here). I also had a chance to try out technical communications from behind China&#8217;s Great Firewall (see here, recommended for anyone new traveling to China). The participants at the LISA conference included some of the largest translation houses in the world, as well as small specialty houses working only in Chinese and more than a few major clients (partial list is here). The setting (a five star hotel in Suzhou, one hour from Shanghai) was excellent. The three of us presenting for video games were welcomed with open arms, as there is much interest in our specialty from those outside our business. I would strongly encourage more outreach by video game localizers [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/07/chinese_edwin_steussy.jpg"><img class="alignleft size-medium wp-image-432" title="chinese_edwin_steussy" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/07/chinese_edwin_steussy-206x300.jpg" alt="" width="206" height="300" /></a>The presentation at LISA (Localization Industry Standards Association, see <a href="http://www.lisa.org/">here</a>) went very well. In the participant feedback forms, my presentation was ranked #1, and only one of the plenary sessions (from HP) ranked higher than mine. Pretty good!</p>
<p>Personally more important, this was my first trip to China in 21 years. My first localization agency — indeed, the first business I ever started — was a high-tech Chinese-&gt;English house in Taiwan in the 1980&#8242;s. I spent an extra ten days in the Shanghai/Suzhou area re-acquiring my Chinese (details <a href="http://www.steussy.com/blog/2010/07/re-acquiring-chinese/">here</a>). I also had a chance to try out technical communications from behind China&#8217;s Great Firewall (see <a href="http://www.steussy.com/blog/2010/07/china-travel-%E2%80%94-technical-aspects/">here</a>, recommended for anyone new traveling to China).</p>
<p>The participants at the LISA conference included some of the largest translation houses in the world, as well as small specialty houses working only in Chinese and more than a few major clients (partial list is <a href="http://www.lisa.org/ParticipantList.1342.0.html">here</a>).</p>
<p>The setting (a five star hotel in Suzhou, one hour from Shanghai) was excellent. The three of us presenting for video games were welcomed with open arms, as there is much interest in our specialty from those outside our business. I would strongly encourage more outreach by video game localizers to organizations like LISA, with their broad background in different businesses and translations tools. They have much to offer.</p>
<p>My presentation (available below in Chinese and English) is a general backgrounder in video game business and history, along with the current status of the world video game industry. At the end, I piece China into the puzzle.</p>
<p>Conclusion? There will be less translation into Chinese (due to market particulars, including legal barriers and rampant piracy), and more work for Chinese to English and other languages (given the high-quality of locally produced MMO, Free-to-Play titles — an area where Chinese developers have a 5 year lead on the West).</p>
<div id="__ss_4720507" style="width: 425px;"><strong style="display: block; margin: 12px 0 4px;"><a title="Market for Games Localization in China and the Rest of the World" href="http://www.slideshare.net/esteussy/suzhou-steussy-bilingualjz3">Market for Games Localization in China and the Rest of the World</a></strong><object id="__sse4720507" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=suzhousteussybilingualjz3-100709093845-phpapp02&amp;stripped_title=suzhou-steussy-bilingualjz3" /><param name="name" value="__sse4720507" /><param name="allowfullscreen" value="true" /><embed id="__sse4720507" type="application/x-shockwave-flash" width="425" height="355" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=suzhousteussybilingualjz3-100709093845-phpapp02&amp;stripped_title=suzhou-steussy-bilingualjz3" name="__sse4720507" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<div style="padding: 5px 0 12px;">View more <a href="http://www.slideshare.net/">presentations</a> from <a href="http://www.slideshare.net/esteussy">esteussy</a>.</div>
</div>
<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/07/victor_lion.jpg"><img class="alignleft size-full wp-image-434" title="victor_lion" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/07/victor_lion.jpg" alt="" width="200" height="252" /></a>Victor Alonso Lion from <a href="http://www.pinknoise.es/">Pink Noise</a>, who gave a simply excellent <a href="http://www.apogeecommunications.com/blog/2010/03/22/gdc-2010-global-spanish-localization/">Spanish Language presentation</a> at GDC last year, gave an equally excellent presentation on the differences in handling video game localizations to other kinds of localization, aimed at professionals.</p>
<p>The differences? Size — the latest batch of MMO&#8217;s are running over a million words per title. Malleability — no other localization branch has to swap genders, objects and actions on-the-fly like interactive entertainment. Cultural issues — different countries have strong laws or customs about what can be said or shown in entertainment.</p>
<p>And the list goes on &#8230;</p>
<p>His presentation drew the second-highest ratings at the LISA conference amongst the workgroup sessions.</p>
<div id="__ss_4718647" style="width: 425px;"><strong style="display: block; margin: 12px 0 4px;"><a title="LISA ASIA Forum - Localizing Interactive Media &amp; Game" href="http://www.slideshare.net/victor.alonso.lion/lisa-asia-forum-localizing-interactive-media-game-chinese-version">LISA ASIA Forum &#8211; Localizing Interactive Media &amp; Game</a></strong><object id="__sse4718647" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=localizinggamessuzhou-lisaasiaforum-100629a-ppt2print-version-100709040542-phpapp01&amp;stripped_title=lisa-asia-forum-localizing-interactive-media-game-chinese-version" /><param name="name" value="__sse4718647" /><param name="allowfullscreen" value="true" /><embed id="__sse4718647" type="application/x-shockwave-flash" width="425" height="355" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=localizinggamessuzhou-lisaasiaforum-100629a-ppt2print-version-100709040542-phpapp01&amp;stripped_title=lisa-asia-forum-localizing-interactive-media-game-chinese-version" name="__sse4718647" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<div style="padding: 5px 0 12px;">View more <a href="http://www.slideshare.net/">presentations</a> from <a href="http://www.slideshare.net/victor.alonso.lion">Victor Alonso Lion</a>.</div>
<div style="padding: 5px 0 12px;"><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/07/Rolf.jpg"><img class="alignleft size-full wp-image-436" title="Rolf" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/07/Rolf.jpg" alt="" width="200" height="292" /></a>Rolf Klischewski not only gave a presentation, No Man&#8217;s Tool, detailing the inadequacies of the current generation of translation tools for video game work; he also ran a day-long workshop on game localization issues for professionals with little or no experience in the field.</div>
<div style="padding: 5px 0 12px;">Rolf&#8217;s presentation is available <a href="http://www.lisa.org/index.php?eID=tx_nawsecuredl&amp;u=0&amp;file=fileadmin/filestore/ev_slides/2010suzhou/10_klischewski.pdf&amp;t=1278778931&amp;hash=53ec25853ff8e03d75e7e4af00e98550">here</a>.</div>
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.apogeecommunications.com/blog/2010/07/09/successful-presentations-at-lisa-suzhou/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GDC Localization 2010: Sony&#039;s Buzz Presentation</title>
		<link>http://www.apogeecommunications.com/blog/2010/04/12/gdc-localization-2010-sonys-buzz-presentation/</link>
		<comments>http://www.apogeecommunications.com/blog/2010/04/12/gdc-localization-2010-sonys-buzz-presentation/#comments</comments>
		<pubDate>Mon, 12 Apr 2010 23:46:17 +0000</pubDate>
		<dc:creator>Edwin</dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[Lecture]]></category>

		<guid isPermaLink="false">http://www.apogeecommunications.com/blog/?p=389</guid>
		<description><![CDATA[The Buzz presentation at the end of the Summit was the most energetic of the day. It was given by Vanessa Wood (SCEE &#8211; publisher), Sophie Krauss (Relentless Software &#8211; developer) and Fabio Ravetto (Binari Sonori &#8211; language vendor). Like most of the Americans in the audience, I did not know anything about Buzz. Buzz is a highly successful series of quiz games developed by Relentless Software for the PlayStation line of consoles and handhelds. The wild MC and writing immediately remind me of the &#8220;You Don&#8217;t Know Jack&#8221; series from Berkeley Systems, which I fondly remember from ten years ago. Only Buzz is much bigger, wilder and funnier. If you haven&#8217;t played Buzz, at least look at look at this video to get a taste of it. The localization issue here is immense. Some of the questions work well between countries (Elvis, DeLorean cars and science fiction movies translate well). However, some topics do not (Golf is popular almost wholly in English speaking countries, for instance). The problem here becomes one of not translation, but transcreation. Substantial parts of the game must created anew for the target countries. How big a job is this? For some game types, transcreation [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz-image1.jpg"><img class="alignleft size-medium wp-image-423" title="buzz-image" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz-image-300x156.jpg" alt="" width="300" height="156" /></a>The Buzz presentation at the end of the Summit was the most energetic of the day. It was given by Vanessa Wood (SCEE &#8211; publisher), Sophie Krauss (Relentless Software &#8211; developer) and Fabio Ravetto (Binari Sonori &#8211; language vendor).</p>
<p>Like most of the Americans in the audience, I did not know anything about Buzz. Buzz is a highly successful series of quiz games developed by Relentless Software for the PlayStation line of consoles and handhelds. The wild MC and writing immediately remind me of the &#8220;You Don&#8217;t Know Jack&#8221; series from Berkeley Systems, which I fondly remember from ten years ago. Only Buzz is much bigger, wilder and funnier.</p>
<p>If you haven&#8217;t played Buzz, at least look at look at this <a href="http://www.youtube.com/watch?v=M-hI71lYKKY">video</a> to get a taste of it.</p>
<p>The localization issue here is immense. Some of the questions work well between countries (Elvis, DeLorean cars and science fiction movies translate well). However, some topics do not (Golf is popular almost wholly in English speaking countries, for instance). The problem here becomes one of not translation, but transcreation. Substantial parts of the game must created anew for the target countries.</p>
<p>How big a job is this? For some game types, transcreation might not be so difficult. For something as far ranging and difficult to quantify as a quiz show, however, the difficulty is extremely high. Fifteen years ago, when I first entered the game industry as a writer I was a member of the Hollywood Writers&#8217; Guild (WGA). Of their members, the very highest paid writers in all of Hollywood were the question writers for Jeopardy, a quiz show. Jeopardy is a popular quiz program in America which has struggled in every <a href="http://en.wikipedia.org/wiki/International_versions_of_Jeopardy!">attempt</a> to take it outside of the US. It currently only shows in the US, Canada, Sweden, Slovakia and Russia.</p>
<p>Excellent and informed writing, in each language, is essential. Without it, the whole project flounders.</p>
<p>Target languages for Buzz are French, Italian, German, Spanish, Portuguese, Dutch, Danish, Finnish, Norwegian, Swedish, Polish and Russian. In each language, there is a team of ten including four dedicated writers — people to create original text for their countries.</p>
<p>Questions are divided into those suitable for an international audience and those that are not. Those that aren&#8217;t are further divided into those that require additional assets and those that do not. Everything is handled in a single CMS: Scribe.</p>
<p>The results are fabulous. A well reviewed, well liked game that appears to travel over borders seamlessly. Millions upon million sold. 16 total titles, numerous awards. This is a case study of a great success, in a field where failure is far more typical.</p>
<p>Screenshots from the presentation at GDC are below. Please click on them to see a full-sized, readable version of each.</p>
<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz011.jpg"><img class="aligncenter size-medium wp-image-390" title="buzz01" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz01-300x238.jpg" alt="" width="300" height="238" /></a></p>
<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz021.jpg"><img class="aligncenter size-medium wp-image-391" title="buzz02" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz02-300x224.jpg" alt="" width="300" height="224" /></a></p>
<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz061.jpg"><img class="aligncenter size-medium wp-image-392" title="buzz06" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz06-300x213.jpg" alt="" width="300" height="213" /></a></p>
<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz091.jpg"><img class="aligncenter size-medium wp-image-393" title="buzz09" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz09-300x233.jpg" alt="" width="300" height="233" /></a></p>
<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz101.jpg"><img class="aligncenter size-medium wp-image-394" title="buzz10" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz10-300x218.jpg" alt="" width="300" height="218" /></a></p>
<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz111.jpg"><img class="aligncenter size-medium wp-image-395" title="buzz11" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz11-300x227.jpg" alt="" width="300" height="227" /></a></p>
<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz121.jpg"><img class="aligncenter size-medium wp-image-396" title="buzz12" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz12-300x224.jpg" alt="" width="300" height="224" /></a></p>
<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz131.jpg"><img class="aligncenter size-medium wp-image-397" title="buzz13" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz13-300x217.jpg" alt="" width="300" height="217" /></a></p>
<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz141.jpg"><img class="aligncenter size-medium wp-image-398" title="buzz14" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz14-300x229.jpg" alt="" width="300" height="229" /></a></p>
<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz151.jpg"><img class="aligncenter size-medium wp-image-399" title="buzz15" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz15-300x224.jpg" alt="" width="300" height="224" /></a></p>
<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz161.jpg"><img class="aligncenter size-medium wp-image-400" title="buzz16" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz16-300x221.jpg" alt="" width="300" height="221" /></a></p>
<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz171.jpg"><img class="aligncenter size-medium wp-image-401" title="buzz17" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz17-300x235.jpg" alt="" width="300" height="235" /></a></p>
<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz181.jpg"><img class="aligncenter size-medium wp-image-402" title="buzz18" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz18-300x226.jpg" alt="" width="300" height="226" /></a></p>
<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz191.jpg"><img class="aligncenter size-medium wp-image-403" title="buzz19" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz19-300x224.jpg" alt="" width="300" height="224" /></a></p>
<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz201.jpg"><img class="aligncenter size-medium wp-image-404" title="buzz20" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz20-300x232.jpg" alt="" width="300" height="232" /></a></p>
<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz211.jpg"><img class="aligncenter size-medium wp-image-405" title="buzz21" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz21-300x226.jpg" alt="" width="300" height="226" /></a></p>
<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz221.jpg"><img class="aligncenter size-medium wp-image-406" title="buzz22" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz22-300x227.jpg" alt="" width="300" height="227" /></a></p>
<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz231.jpg"><img class="aligncenter size-medium wp-image-407" title="buzz23" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz23-300x227.jpg" alt="" width="300" height="227" /></a></p>
<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz241.jpg"><img class="aligncenter size-medium wp-image-408" title="buzz24" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz24-300x215.jpg" alt="" width="300" height="215" /></a></p>
<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz251.jpg"><img class="aligncenter size-medium wp-image-409" title="buzz25" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz25-300x227.jpg" alt="" width="300" height="227" /></a></p>
<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz261.jpg"><img class="aligncenter size-medium wp-image-410" title="buzz26" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz26-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz271.jpg"><img class="aligncenter size-medium wp-image-411" title="buzz27" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz27-300x235.jpg" alt="" width="300" height="235" /></a></p>
<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz281.jpg"><img class="aligncenter size-medium wp-image-412" title="buzz28" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz28-300x236.jpg" alt="" width="300" height="236" /></a></p>
<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz291.jpg"><img class="aligncenter size-medium wp-image-413" title="buzz29" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz29-300x238.jpg" alt="" width="300" height="238" /></a></p>
<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz301.jpg"><img class="aligncenter size-medium wp-image-414" title="buzz30" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/04/buzz30-300x254.jpg" alt="" width="300" height="254" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.apogeecommunications.com/blog/2010/04/12/gdc-localization-2010-sonys-buzz-presentation/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GDC Localization 2010: Sony Online Entertainment</title>
		<link>http://www.apogeecommunications.com/blog/2010/03/29/gdc-localization-2010-sony-online-entertainment/</link>
		<comments>http://www.apogeecommunications.com/blog/2010/03/29/gdc-localization-2010-sony-online-entertainment/#comments</comments>
		<pubDate>Mon, 29 Mar 2010 11:47:14 +0000</pubDate>
		<dc:creator>Edwin</dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[Lecture]]></category>

		<guid isPermaLink="false">http://www.apogeecommunications.com/blog/?p=357</guid>
		<description><![CDATA[We all watched while Bioware gave us the in&#8217;s and out&#8217;s of how they handle large RPG localization. Two titles in one year with a total of just less than 1.5 million words. Wow! And they did a great job. (A Japanese version of the presentation is available here.) Now, let&#8217;s switch gears. Imagine you have an MMO on your project list. These are big. The smallest one that Apogee has bid on was just over 500,000 words. And they have to be geared for on-the-fly changes with player characters, NPC&#8217;s, weapons/items, locations, quests &#8230; Dang, that&#8217;s a big job. Now let&#8217;s up the ante. Let&#8217;s make it not one MMO, but SEVEN. Welcome to Sony Online Entertainment. Scroll down and take a good look at the first slide of David Kim&#8217;s presentation. Seven MMO titles (plus unannounced projects), the main SOE user website, two trading card games, ~2.0 million words every year of English just in updates &#8230; Everquest 2 alone boasts over 9 million words in its current iteration. This is a massive undertaking. David, SOE&#8217;s Localization Producer, gave the presentation at GDC in San Francisco. A few days later I had the opportunity to visit their offices [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/soelogo1.jpg"><img class="alignleft size-medium wp-image-358" title="soelogo" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/soelogo-300x207.jpg" alt="" width="300" height="217" /></a>We all watched while <a href="http://www.apogeecommunications.com/blog/gdc-localization-2010-bioware-presentation">Bioware</a> gave us the in&#8217;s and out&#8217;s of how they handle large RPG localization. Two titles in one year with a total of just less than 1.5 million words. Wow! And they did a great job.</p>
<p>(A Japanese version of the presentation is available <a href="http://www.slideshare.net/kono3478/soeloc-3653558">here</a>.)</p>
<p>Now, let&#8217;s switch gears. Imagine you have an MMO on your project list. These are big. The smallest one that Apogee has bid on was just over 500,000 words. And they have to be geared for on-the-fly changes with player characters, NPC&#8217;s, weapons/items, locations, quests &#8230; Dang, that&#8217;s a big job.</p>
<p>Now let&#8217;s up the ante. Let&#8217;s make it not one MMO, but <em><strong>SEVEN</strong></em>. Welcome to Sony Online Entertainment. Scroll down and take a good look at the first slide of David Kim&#8217;s presentation. Seven MMO titles (plus unannounced projects), the main SOE user website, two trading card games, ~2.0 million words every year of English just in updates &#8230; Everquest 2 alone boasts over 9 million words in its current iteration. This is a massive undertaking.</p>
<div id="attachment_359" class="wp-caption alignright" style="width: 310px"><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/david_kim1.jpg"><img class="size-medium wp-image-359 " title="david_kim" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/david_kim-300x238.jpg" alt="" width="300" height="238" /></a><p class="wp-caption-text">David Kim, left, of Sony Online Entertainment takes questions</p></div>
<p>David, SOE&#8217;s Localization Producer, gave the presentation at GDC in San Francisco. A few days later I had the opportunity to visit their offices in San Diego. There I met David, Raymond Nguyen (Operations Manager) and the head of International Operations, Bob McEntee. Any mistakes in this summary are mine, not theirs.</p>
<p>Given the crushing weight of these wordcounts, the first impression visiting their offices is, &#8220;Where is everybody?&#8221; I&#8217;ve worked for operations that handle less than 10% of SOE&#8217;s annual wordcount with much larger localization staffs. The two dozen souls at SOE take up only a part of one floor. They&#8217;re even more impressive when you realize that they also handle the actual operation of SOE&#8217;s international servers, a responsibility not normally burdened on localization teams.</p>
<p>Brutal, complete organization is the answer. Ad hoc translation techniques and workflows would only cause delay and inevitable quality problems, overloading the small staff.</p>
<p>-&gt; Data is standardized for both content and context.<br />
-&gt; Translation memory at SOE holds more than 60 million words, separated by title.<br />
-&gt; A translation engine is completely integrated into the game.<br />
-&gt; English strings are assigned persistent and unique ID&#8217;s.<br />
-&gt; Changes to English text are automatically tracked in the system.<br />
-&gt; A feedback loop is installed, allowing the team to improve with time.<br />
-&gt; The team at SOE holds a <a href="http://www.freepatentsonline.com/y2006/0100858.html">patent</a> in on-the-fly translation methods.</p>
<p>Some 40% of all translation can be handled internally using the tools developed here, improving quality and saving Sony hundreds of thousands of dollars each year in external translation costs.</p>
<p>One downfall with having so large a workload is the language basket and geographic availability for their titles remains small. SOE titles are translated into French, German and Japanese with only a few new expansion languages. Taking older titles into a new language (see reference above for Everquest 2&#8242;s nine million words) is a massive undertaking.</p>
<p>As the videogame industry evolves, publishers will begin to look more and more like the streamlined operation at SOE. Localization tools will be integrated at the very beginning of game development, automated tool sets will allow easy import and export of text and other assets, English (or other first language) changes will automatically be flagged. The penalty for not doing so is losing your non-English (or Japanese) speaking customer base. That non-E, non-J base is significant now (see <a href="http://www.apogeecommunications.com/blog/game-localization-business">here</a>), and will only grow with time.</p>
<p>David&#8217;s presentation slides are below. Click on them for a full-size version. Japanese localized version is at the end.</p>
<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/soe011.jpg"><img class="aligncenter size-medium wp-image-366" title="soe01" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/soe01-300x219.jpg" alt="" width="300" height="219" /></a></p>
<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/soe021.jpg"><img class="aligncenter size-medium wp-image-367" title="soe02" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/soe02-300x218.jpg" alt="" width="300" height="218" /></a></p>
<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/soe031.jpg"><img class="aligncenter size-medium wp-image-368" title="soe03" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/soe03-300x228.jpg" alt="" width="300" height="228" /></a></p>
<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/soe041.jpg"><img class="aligncenter size-medium wp-image-369" title="soe04" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/soe04-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/soe051.jpg"><img class="aligncenter size-medium wp-image-370" title="soe05" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/soe05-300x233.jpg" alt="" width="300" height="233" /></a></p>
<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/soe061.jpg"><img class="aligncenter size-medium wp-image-371" title="soe06" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/soe06-300x228.jpg" alt="" width="300" height="228" /></a></p>
<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/soe071.jpg"><img class="aligncenter size-medium wp-image-372" title="soe07" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/soe07-300x222.jpg" alt="" width="300" height="222" /></a></p>
<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/soe081.jpg"><img class="aligncenter size-medium wp-image-373" title="soe08" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/soe08-300x221.jpg" alt="" width="300" height="221" /></a></p>
<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/soe091.jpg"><img class="aligncenter size-medium wp-image-374" title="soe09" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/soe09-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/soe101.jpg"><img class="aligncenter size-medium wp-image-375" title="soe10" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/soe10-300x230.jpg" alt="" width="300" height="230" /></a></p>
<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/soe111.jpg"><img class="aligncenter size-medium wp-image-376" title="soe11" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/soe11-300x230.jpg" alt="" width="300" height="230" /></a></p>
<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/soe121.jpg"><img class="aligncenter size-medium wp-image-377" title="soe12" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/soe12-300x227.jpg" alt="" width="300" height="227" /></a></p>
<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/soe131.jpg"><img class="aligncenter size-medium wp-image-378" title="soe13" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/soe13-300x223.jpg" alt="" width="300" height="223" /></a></p>
<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/soe141.jpg"><img class="aligncenter size-medium wp-image-379" title="soe14" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/soe14-300x236.jpg" alt="" width="300" height="236" /></a></p>
<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/soe071.jpg"><br />
</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.apogeecommunications.com/blog/2010/03/29/gdc-localization-2010-sony-online-entertainment/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Economist Claims Minimal 2009 Recession in Games</title>
		<link>http://www.apogeecommunications.com/blog/2010/03/25/economist-claims-minimal-2009-recession-in-games/</link>
		<comments>http://www.apogeecommunications.com/blog/2010/03/25/economist-claims-minimal-2009-recession-in-games/#comments</comments>
		<pubDate>Thu, 25 Mar 2010 19:08:01 +0000</pubDate>
		<dc:creator>Edwin</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Industry]]></category>

		<guid isPermaLink="false">http://www.apogeecommunications.com/blog/?p=347</guid>
		<description><![CDATA[The Economist reports today that the videogame industry had a very mild recession in 2009, with strong indications that growth is now firmly back on track. The article appears here (subscription required) and draws heavily from statistics by Piers Harding-Rolls of the Game Intelligence division of Screen Digest. Relevant points are below. There were indeed some very bad months in 2009. There was a year-over-year drop of 31% in June, as well as a 29% drop in July. A record-breaking December, however, particularly with the PS3 price cut brought the year-end totals close to normal. -&#62; US decline in videogame sales for 2009 were 9.3%, the worst of the lot. -&#62; Europe declined 3.5% -&#62; Japan declined 2% On consoles, sales of Xbox and Wii were flat for the year, but PS3 jumped 22%. The analyst has two potential conclusions to the unexpected recession, however mild. One is that the growth of the games industry means there are many more casual gamers, people more likely to reduce their purchases in a downturn. Many of these turned to second-hand games, web games or mobile titles. Another possibility, sited by Shigeru Miyamoto of Nintendo, is that there were fewer compelling titles released [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/the-economist-logo1.gif"><img class="alignleft size-full wp-image-348" title="the-economist-logo" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/the-economist-logo1.gif" alt="" width="183" height="89" /></a>The Economist reports today that the videogame industry had a very mild recession in 2009, with strong indications that growth is now firmly back on track. The article appears <a href="http://www.economist.com/business-finance/displaystory.cfm?story_id=15773828">here</a> (subscription required) and draws heavily from statistics by <a href="http://www.screendigest.com/analysts/piers-harding-rolls/view.html">Piers Harding-Rolls</a> of the Game Intelligence division of Screen Digest. Relevant points are below.</p>
<p>There were indeed some very bad months in 2009. There was a year-over-year drop of 31% in June, as well as a 29% drop in July. A record-breaking December, however, particularly with the PS3 price cut brought the year-end totals close to normal.</p>
<p>-&gt; US decline in videogame sales for 2009 were 9.3%, the worst of the lot.<br />
-&gt; Europe declined 3.5%<br />
-&gt; Japan declined 2%</p>
<p>On consoles, sales of Xbox and Wii were flat for the year, but PS3 jumped 22%.</p>
<p>The analyst has two potential conclusions to the unexpected recession, however mild. One is that the growth of the games industry means there are many more casual gamers, people more likely to reduce their purchases in a downturn. Many of these turned to second-hand games, web games or mobile titles.</p>
<p>Another possibility, sited by <a href="http://en.wikipedia.org/wiki/Shigeru_Miyamoto">Shigeru Miyamoto</a> of Nintendo, is that there were fewer compelling titles released in 2009, at least compared to 2008. &#8220;We were not able to produce fun-enough products,&#8221; he says. The top 20 games took a larger share of sales in 2009 than in 2008.</p>
<p>According to the Economist, the jury is still out on whether or not the games industry is fully recession-resistant.</p>
<p>The full article appears in the March 25, 2010 edition of the <a href="http://www.economist.com">Economist</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.apogeecommunications.com/blog/2010/03/25/economist-claims-minimal-2009-recession-in-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GDC Localization 2010: Global Spanish</title>
		<link>http://www.apogeecommunications.com/blog/2010/03/22/gdc-2010-global-spanish-localization/</link>
		<comments>http://www.apogeecommunications.com/blog/2010/03/22/gdc-2010-global-spanish-localization/#comments</comments>
		<pubDate>Mon, 22 Mar 2010 07:01:43 +0000</pubDate>
		<dc:creator>Edwin</dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[Lecture]]></category>

		<guid isPermaLink="false">http://www.apogeecommunications.com/blog/?p=315</guid>
		<description><![CDATA[Victor Alonso Lion and Diana Díaz Montón gave perhaps the most useful presentation of the day with their Localizing for the Global Spanish Speaking Community. The vast number of Spanish speakers in the world is daunting, made worse for marketers and localizers by the array of dialects. Victor and Diana did their best to synthesize all of the data. The information here comes from their presentation, an extended discussion I had with Victor during the SIG meeting two days later and some additional research. Any mistakes here are mine, not theirs. The first thing to realize is that the Spanish speaking world is vast, located on two sides of the Atlantic. While the languages are all mutually intelligible, that does not mean that a resident of Buenos Aires will find it easy or pleasant to hear a Mexican or Madrid-based TV show. How many different versions of Spanish are there? Well, the answer becomes how finely you want to slice. Victor and Diana presented strikingly different sound bites of the same phrase from Spain, Argentina, Chile, Columbia and US/Mexico. How different are these? Very. Simple terms in one country&#8217;s dialect might be a venomous curse in another. The polite word [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/Spanish_Localization_victor_diana1.jpg"><img class="aligncenter size-full wp-image-316" title="Spanish_Localization_victor_diana" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/Spanish_Localization_victor_diana1.jpg" alt="" width="498" height="136" /></a></p>
<p style="text-align: left;">Victor Alonso Lion and Diana Díaz Montón gave perhaps the most useful presentation of the day with their Localizing for the Global Spanish Speaking Community. The vast number of Spanish speakers in the world is daunting, made worse for marketers and localizers by the array of dialects. Victor and Diana did their best to synthesize all of the data. The information here comes from their presentation, an extended discussion I had with Victor during the SIG meeting two days later and some additional research. Any mistakes here are mine, not theirs.</p>
<p style="text-align: left;"><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/spanish_localization_GDC_022.jpg"><img class="alignright size-medium wp-image-317" title="spanish_localization_GDC_02" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/spanish_localization_GDC_02-300x208.jpg" alt="" width="240" height="166" /></a>The first thing to realize is that the Spanish speaking world is vast, located on two sides of the Atlantic. While the languages are all mutually intelligible, that does not mean that a resident of Buenos Aires will find it easy or pleasant to hear a Mexican or Madrid-based TV show. How many different versions of Spanish are there? Well, the answer becomes how finely you want to slice. Victor and Diana presented strikingly different sound bites of the same phrase from Spain, Argentina, Chile, Columbia and US/Mexico.</p>
<p style="text-align: left;">How different are these? Very. Simple terms in one country&#8217;s dialect might be a venomous curse in another. The polite word for &#8220;female&#8221; might mean &#8220;bitch&#8221; in another place. Further, basic terms in each language (pronouns, conjunctives, etc.) are different from one another. (I&#8217;d really appreciate if people could give examples in the comments.)</p>
<p style="text-align: left;">What is a game localizer to do in such a situation? The current solution has been to split the Spanish world into two parts: Castilian Spanish for Europe and Latin American Spanish targeted to the Western Hemisphere. While this works fine for Spain, it bulldozes the differences between the Western Hemisphere dialects.</p>
<p style="text-align: left;">Effectively, when we have our translators render Latin American Spanish, they create a neutral, understandable and inoffensive product which everyone can understand. David suggests Disney first created the concept of a single, neutral Latin American dialect to more effectively distribute their films.</p>
<p style="text-align: left;">The problem with neutral Spanish is that the language is not just neutral, but neutered. Imagine the scene from the movie Die Hard with Bruce Willis swinging down on the bad guys, bare feet bleeding, machine gun in hand, yelling, &#8220;Yippee kay yea, motherfuckers!&#8221; A neutral language might have to change that. &#8220;Comin&#8217; to get you, boys?&#8221; That&#8217;s not memorable.</p>
<p style="text-align: left;">Is neutral Spanish bad? No, but it lacks emotional content. It would be hard to imagine a blockbuster — an entertainment product that strongly connects to people — using a neutral language. In fact, neutral language generally means lower perception of quality, both in the general population and, critically, in the local press. To maximize production values, different markets should be targeted.</p>
<p style="text-align: left;">-&gt; Spain, with Castilian Spanish (the largest market)<br />
-&gt; US/Mexican Spanish, <em>by far</em> the richest market of Spanish speakers in Latin America<br />
-&gt; Argentina, with a population of 40 million and relatively wealthy<br />
-&gt; Chile, with a population of 17 million, but 50% more per capita wealth than their Argentine neighbors<br />
-&gt; Colombia, also ~40 million people but with half the GDP of Argentina</p>
<p style="text-align: left;">Another possibility, suggested by Victor, would be to mix the languages. For instance, a sports game could use a mix of well-known announcers from several countries: say Mexico, Argentina and Columbia. Spanish speakers would relatively easily understand (and forgive) speakers clearly from a different country, as well as feel attachment to the announcer from their country. It&#8217;s an elegant solution that limits the number of SKU&#8217;s a publisher must create.</p>
<p style="text-align: left;">Also, translation can be handled differently for the dialects to save time and money. An original translation can be done from English to Castilian Spanish, then a conversion from Castilian to the different dialects.</p>
<p style="text-align: left;">Another solution is to allow for amateur translations to be integrated into the final project. While this means potentially lower quality work in some cases, enthusiasts can do extremely good quality (note Wikipedia). Further, the amateurs working on the project then become evangelists for it, increasing market share.</p>
<p style="text-align: left;">Below are the slides from Victor and Diana&#8217;s presentation at the GDC Localization Summit in San Francisco, March 2010.</p>
<p style="text-align: left;"><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/spanish_localization_GDC_011.jpg"><img class="aligncenter size-medium wp-image-319" title="spanish_localization_GDC_01" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/spanish_localization_GDC_01-300x209.jpg" alt="" width="300" height="209" /></a></p>
<p style="text-align: left;"><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/spanish_localization_GDC_0211.jpg"><img class="aligncenter size-medium wp-image-320" title="spanish_localization_GDC_02" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/spanish_localization_GDC_021-300x208.jpg" alt="" width="300" height="208" /></a></p>
<p style="text-align: left;"><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/spanish_localization_GDC_031.jpg"><img class="aligncenter size-medium wp-image-321" title="spanish_localization_GDC_03" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/spanish_localization_GDC_03-300x232.jpg" alt="" width="300" height="232" /></a></p>
<p style="text-align: left;"><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/spanish_localization_GDC_041.jpg"><img class="aligncenter size-medium wp-image-322" title="spanish_localization_GDC_04" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/spanish_localization_GDC_04-300x202.jpg" alt="" width="300" height="202" /></a></p>
<p style="text-align: left;"><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/spanish_localization_GDC_051.jpg"><img class="aligncenter size-medium wp-image-323" title="spanish_localization_GDC_05" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/spanish_localization_GDC_05-300x190.jpg" alt="" width="300" height="190" /></a></p>
<p style="text-align: left;"><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/spanish_localization_GDC_061.jpg"><img class="aligncenter size-medium wp-image-324" title="spanish_localization_GDC_06" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/spanish_localization_GDC_06-300x188.jpg" alt="" width="300" height="188" /></a></p>
<p style="text-align: left;"><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/spanish_localization_GDC_071.jpg"><img class="aligncenter size-medium wp-image-325" title="spanish_localization_GDC_07" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/spanish_localization_GDC_07-300x191.jpg" alt="" width="300" height="191" /></a></p>
<p style="text-align: left;"><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/spanish_localization_GDC_081.jpg"><img class="aligncenter size-medium wp-image-326" title="spanish_localization_GDC_08" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/spanish_localization_GDC_08-300x197.jpg" alt="" width="300" height="197" /></a></p>
<p style="text-align: left;"><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/spanish_localization_GDC_091.jpg"><img class="aligncenter size-medium wp-image-327" title="spanish_localization_GDC_09" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/spanish_localization_GDC_09-300x210.jpg" alt="" width="300" height="210" /></a></p>
<p style="text-align: left;"><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/spanish_localization_GDC_102.jpg"><img class="aligncenter size-medium wp-image-328" title="spanish_localization_GDC_10" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/spanish_localization_GDC_10-300x196.jpg" alt="" width="300" height="196" /></a></p>
<p style="text-align: left;"><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/spanish_localization_GDC_112.jpg"><img class="aligncenter size-medium wp-image-329" title="spanish_localization_GDC_11" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/spanish_localization_GDC_11-300x197.jpg" alt="" width="300" height="197" /></a></p>
<p style="text-align: left;"><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/spanish_localization_GDC_121.jpg"><img class="aligncenter size-medium wp-image-332" title="spanish_localization_GDC_12" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/spanish_localization_GDC_12-300x200.jpg" alt="" width="300" height="200" /></a></p>
<p style="text-align: left;"><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/spanish_localization_GDC_131.jpg"><img class="aligncenter size-medium wp-image-333" title="spanish_localization_GDC_13" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/spanish_localization_GDC_13-300x190.jpg" alt="" width="300" height="190" /></a></p>
<p style="text-align: left;"><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/spanish_localization_GDC_141.jpg"><img class="aligncenter size-medium wp-image-334" title="spanish_localization_GDC_14" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/spanish_localization_GDC_14-300x196.jpg" alt="" width="300" height="196" /></a></p>
<p style="text-align: left;"><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/spanish_localization_GDC_151.jpg"><img class="aligncenter size-medium wp-image-335" title="spanish_localization_GDC_15" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/spanish_localization_GDC_15-300x196.jpg" alt="" width="300" height="196" /></a></p>
<p style="text-align: left;"><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/spanish_localization_GDC_161.jpg"><img class="aligncenter size-medium wp-image-336" title="spanish_localization_GDC_16" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/spanish_localization_GDC_16-300x198.jpg" alt="" width="300" height="198" /></a></p>
<p style="text-align: left;"><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/spanish_localization_GDC_181.jpg"><img class="aligncenter size-medium wp-image-337" title="spanish_localization_GDC_18" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/spanish_localization_GDC_18-300x191.jpg" alt="" width="300" height="191" /></a></p>
<p style="text-align: left;"><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/spanish_localization_GDC_191.jpg"><img class="aligncenter size-medium wp-image-338" title="spanish_localization_GDC_19" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/spanish_localization_GDC_19-300x197.jpg" alt="" width="300" height="197" /></a></p>
<p style="text-align: left;">
<p style="text-align: left;">
]]></content:encoded>
			<wfw:commentRss>http://www.apogeecommunications.com/blog/2010/03/22/gdc-2010-global-spanish-localization/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>GDC Localization 2010: Winners and Losers</title>
		<link>http://www.apogeecommunications.com/blog/2010/03/18/gdc_2010_localization_languages/</link>
		<comments>http://www.apogeecommunications.com/blog/2010/03/18/gdc_2010_localization_languages/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 16:37:30 +0000</pubDate>
		<dc:creator>Edwin</dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[Lecture]]></category>

		<guid isPermaLink="false">http://www.apogeecommunications.com/blog/?p=305</guid>
		<description><![CDATA[This post is about the surprising changes that came to light at GDC this year. The spectacular rise of Polish, and the disastrous fall of Spanish and Italian. The inevitable, short-sighted contraction of the language basket was indeed severe, but looks to be recovering. 2010 is a year of recovery for the Games Industry. The Great Recession hit with full force in 2009 and few were spared. Nintendo, home of the all-powerful Wii, was hit with a 40% drop in sales in June 2009. Less well-known, less powerful companies dropped even more. The games industry reacted. THQ reduced their number of SKU&#8217;s (&#8220;stock keeping unit&#8221;, or the number of game variants released) from 1,200 in 2008 to 600 in 2009. Other companies reacted in similar ways. Localization is an easy target in these times. Translation is seen as a large upfront cost and, given the gaming industry&#8217;s nascent international market, sales are dwarfed by the vast English language market (or substantial Japanese market), as seen here. Fully 82% of Take Two&#8217;s income is derived from English language SKU&#8217;s. EA cut back from its famous 10 language expansion in Europe, releasing one AAA title with only three full translations. Sometime in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/Earth_Western_Hemisphere_white_background1.jpg"><img class="alignleft size-medium wp-image-306" title="Earth_Western_Hemisphere_white_background" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/Earth_Western_Hemisphere_white_background-300x300.jpg" alt="" width="300" height="300" /></a>This post is about the surprising changes that came to light at GDC this year. The spectacular rise of Polish, and the disastrous fall of Spanish and Italian. The inevitable, short-sighted contraction of the language basket was indeed severe, but looks to be recovering.</p>
<p>2010 is a year of recovery for the Games Industry. The Great Recession hit with full force in 2009 and few were spared. Nintendo, home of the all-powerful Wii, was hit with a <a href="http://kotaku.com/5326148/nintendo-sales-down-40-percent">40% drop in sales</a> in June 2009. Less well-known, less powerful companies dropped even more.</p>
<p>The games industry reacted. THQ reduced their number of SKU&#8217;s (&#8220;stock keeping unit&#8221;, or the number of game variants released) from 1,200 in 2008 to 600 in 2009. Other companies reacted in similar ways.</p>
<p>Localization is an easy target in these times. Translation is seen as a large upfront cost and, given the gaming industry&#8217;s nascent international market, sales are dwarfed by the vast English language market (or substantial Japanese market), as seen <a href="http://www.apogeecommunications.com/blog/game-localization-business">here</a>. Fully 82% of Take Two&#8217;s income is derived from English language SKU&#8217;s. EA cut back from its famous 10 language expansion in Europe, releasing  one AAA title with only three full translations. Sometime in the future, when games will be a truly international market, these &#8220;savings&#8221; would never even be considered. That day is not here yet.</p>
<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/spanish_market_share_Europe_games1.jpg"><img class="alignright size-medium wp-image-308" title="spanish_market_share_Europe_games" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/spanish_market_share_Europe_games-300x202.jpg" alt="" width="180" height="121" /></a>Bioware&#8217;s <a href="http://www.apogeecommunications.com/blog/gdc-localization-2010-bioware-presentation">two AAA titles</a> shipping this year had severely truncated language baskets. Spanish voiceovers were dropped from both titles, effectively removing them from the Spanish market. On the right is a slide taken from the Spanish language presentation at GDC; it tells the story eloquently — and the slide is from a pre-recession year. With <a href="http://www.newsneconomics.com/2010/01/unemployment-in-europe-its-bad-all-over.html">43% unemployment</a> of their young people in 2009, Spain last year was perhaps a market best left alone. Italian voiceover was also dropped from the larger Bioware title, Dragon Age, leaving only French, German and &#8230; Polish.</p>
<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/image0021.png"><img class="size-medium wp-image-309 alignleft" title="image002" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/image002-300x180.png" alt="" width="180" height="108" /></a>Polish? Really? Yes, absolutely. Poland is the only European economy not to have entered a recession. This new powerhouse for Europe boasts the largest population of former communist nations with 40 million people. And the games market is clearly on the rise here. Poland is one of the few languages that certifies and awards well-done localizations (see the award on the left, hat tip to Rolf Klichewski).</p>
<p>Anecdotal evidence at GDC, and by other measures, things are very much improved now. Sales are going through, new releases are coming out, language expansion is being pursued again. 2010 is certainly shaping up to be an improved year over 2009. Possibly, with a little luck, 2010 may be a standout on its merits.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.apogeecommunications.com/blog/2010/03/18/gdc_2010_localization_languages/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GDC 2010: The Free Android Phone</title>
		<link>http://www.apogeecommunications.com/blog/2010/03/16/gdc-2010-the-free-android-phone/</link>
		<comments>http://www.apogeecommunications.com/blog/2010/03/16/gdc-2010-the-free-android-phone/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 16:56:03 +0000</pubDate>
		<dc:creator>Edwin</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Industry]]></category>

		<guid isPermaLink="false">http://www.apogeecommunications.com/blog/?p=299</guid>
		<description><![CDATA[Attendees of GDC this year received a free Android phone. After standing in a long, long line to clear all of the documents, attendees were handed a random choice of phone: Verizon Droid or a Nexus One. I, unhappily, received a Droid. And I am not the only unhappy one. There was a line of attendees with Droid in hand at the exit of the Google booth, begging the lucky Nexus One recipients to trade with them. I passed the Google booth several times, but there was always a long line of unhappy new Droid owners. I imagine that Google was extremely surprised by this state of affairs. The Droid is selling 10-to-1 over the Nexus (see chart). What&#8217;s wrong with these game people? I think this indicates that the popularity of the Google phone is not that everyone wants an Open Source, Freedom Now, let&#8217;s-get-away-from-Apple&#8217;s-walled-garden smartphone. It&#8217;s really about the network. Tim Bray&#8217;s assessment of the Android vs. iPhone ecosystem is (hat tip to Slashdot): &#8220;The iPhone vision of the mobile Internet’s future omits controversy, sex, and freedom, but includes strict limits on who can know what and who can say what. It’s a sterile Disney-fied walled garden surrounded [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/gdc-phone-droid1.jpg"><img class="alignleft size-medium wp-image-300" title="gdc-phone-droid" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/gdc-phone-droid-231x300.jpg" alt="" width="231" height="300" /></a>Attendees of GDC this year received a free Android phone. After standing in a long, long line to clear all of the documents, attendees were handed a random choice of phone: Verizon Droid or a Nexus One.</p>
<p>I, unhappily, received a Droid. And I am not the only unhappy one. There was a line of attendees with Droid in hand at the exit of the Google booth, begging the lucky Nexus One recipients to trade with them. I passed the Google booth several times, but there was always a long line of unhappy new Droid owners.</p>
<p>I imagine that Google was extremely surprised by this state of affairs. The Droid is selling 10-to-1 over the Nexus (see chart). What&#8217;s wrong with these game people?</p>
<p>I think this indicates that the popularity of the Google phone is not that everyone wants an Open Source, Freedom Now, let&#8217;s-get-away-from-Apple&#8217;s-walled-garden smartphone. It&#8217;s really about the network.</p>
<p>Tim Bray&#8217;s <a href="http://www.tbray.org/ongoing/When/201x/2010/03/15/Joining-Google">assessment</a> of the Android vs. iPhone ecosystem is (hat tip to Slashdot): &#8220;The iPhone vision of the mobile Internet’s future omits controversy, sex, and freedom, but includes strict limits on who  can know what and who can say what.   It’s a sterile Disney-fied walled garden surrounded by sharp-toothed lawyers.  The people who create the apps serve at the landlord’s pleasure and fear his anger.&#8221; <a href="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/droid_iphone_nexus1.png"><img class="alignright size-medium wp-image-301" title="droid_iphone_nexus" src="http://www.apogeecommunications.com/blog/wp-content/uploads/2010/03/droid_iphone_nexus-300x186.png" alt="" width="210" height="130" /></a>But this isn&#8217;t what drives our average techie.</p>
<p>No, what legions of Droid purchasers want is a smartphone with all of the abilities of the iPhone, but which uses Verizon&#8217;s robust and superior cell network rather than AT&amp;T&#8217;s.  The average GDC attendee, given the choice, will much prefer a free phone with a choice of cell service providers rather than being stuck with Verizon. Those who are already stuck with Verizon need the Droid, since they have no alternative.</p>
<p>Lesson for Google: you have a short time to certify Android as a worthy alternative to the iPhone. Once the iPhone is on Verizon&#8217;s network (should that come to pass), Android will be left without any advantages. Not to say Android is bad: the screen blows the iPhone&#8217;s away, the GPS is far stronger and the ability to link to Google&#8217;s services is reasonably cool. Both Android and iPhone suffer from severe, unexplained email problems compared to the Blackberry.</p>
<p>But, in the end, iPhone offers a bigger market to app programmers, and that makes all the difference. Runkeeper and TweetDeck are on the iPhone, so that will remain my phone of choice. Yes, there are worthy alternatives on Android, but there are fewer and their free versions are less usable.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.apogeecommunications.com/blog/2010/03/16/gdc-2010-the-free-android-phone/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

