Author Archive

GDC Localization 2010: Sony's Buzz Presentation

April 12, 2010
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GDC Localization 2010: Sony's Buzz Presentation

The Buzz presentation at the end of the Summit was the most energetic of the day. It was given by Vanessa Wood (SCEE – publisher), Sophie Krauss (Relentless Software – developer) and Fabio Ravetto (Binari Sonori – language vendor). Like most of the Americans in the audience, I did not know anything about Buzz....
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GDC Localization 2010: Sony Online Entertainment

March 29, 2010
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GDC Localization 2010: Sony Online Entertainment

We all watched while Bioware gave us the in’s and out’s of how they handle large RPG localization. Two titles in one year with a total of just less than 1.5 million words. Wow! And they did a great job. (A Japanese version of the presentation is available here.) Now, let’s switch gears. Imagine...
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iPhone vs. Droid: The Authoritative Review

March 26, 2010
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iPhone vs. Droid: The Authoritative Review

I’ve now had the Droid as my defacto cellphone for two weeks. It’s time for a comparison. Which is better? Why? After all, Google handed me a free $600 phone to do a review like this. I feel honor-bound to present it. First of all, this is not a post for the ages. 18...
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Economist Claims Minimal 2009 Recession in Games

March 25, 2010
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Economist Claims Minimal 2009 Recession in Games

The Economist reports today that the videogame industry had a very mild recession in 2009, with strong indications that growth is now firmly back on track. The article appears here (subscription required) and draws heavily from statistics by Piers Harding-Rolls of the Game Intelligence division of Screen Digest. Relevant points are below. There were...
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GDC Localization 2010: Global Spanish

March 22, 2010
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GDC Localization 2010: Global Spanish

Victor Alonso Lion and Diana Díaz Montón gave perhaps the most useful presentation of the day with their Localizing for the Global Spanish Speaking Community. The vast number of Spanish speakers in the world is daunting, made worse for marketers and localizers by the array of dialects. Victor and Diana did their best to...
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GDC Localization 2010: Winners and Losers

March 18, 2010
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GDC Localization 2010: Winners and Losers

This post is about the surprising changes that came to light at GDC this year. The spectacular rise of Polish, and the disastrous fall of Spanish and Italian. The inevitable, short-sighted contraction of the language basket was indeed severe, but looks to be recovering. 2010 is a year of recovery for the Games Industry....
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GDC 2010: The Free Android Phone

March 16, 2010
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GDC 2010: The Free Android Phone

Attendees of GDC this year received a free Android phone. After standing in a long, long line to clear all of the documents, attendees were handed a random choice of phone: Verizon Droid or a Nexus One. I, unhappily, received a Droid. And I am not the only unhappy one. There was a line...
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GDC Localization 2010: Bioware Presentation

March 15, 2010
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GDC Localization 2010: Bioware Presentation

Ryan Warden and Chris Christou from Bioware gave a solid and stunning look at what takes place at their very large projects for localization. The summary of their presentation has already been well documented for the non-localization reader here. Read it now, if you haven’t already. Some bits of data that weren’t included, or...
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Game Localization Business

March 13, 2010
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Game Localization Business

In this post, you can find the four primary slides created for our GDC presentation on the business of games localization. The biggest take-away from these slides is that localization is still in its early days. Companies are still relying too heavily on their home language markets. Between 20% and 30% of publisher income...
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GDC Localization Summit 2010

March 10, 2010
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GDC Localization Summit 2010

The GDC Localization Summit 2010 is over for the year. Tom Edwards and Miguel Bernal put on one hell of a show. They had a big success last year, and they worked hard to try to improve it. In some ways, it was bigger and better. Attendance was up (I figured about 90 to...
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