Monthly Archives: April 2009

CityCentre Las Vegas

April 13, 2009
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CityCentre Las Vegas

CityCentre Las Vegas is an impressive construction site. Taking up virtually the entire Southern Strip north of Excalibar, this collection of buildings has been described as the biggest construction project on the planet (though I think that Dubai would have some issues with that). From our visit this last week, I would tell you that Vegas is doing just fine. The crowds are all there and things are humming. If there is a downturn, most likely it is from well-heeled players refusing to lose substantial amounts. The $5 Blackjack tables were quite full, thank you. Below are some photos of…

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Easter Holiday

April 8, 2009
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Easter Holiday

Easter Holiday in Las Vegas. Will monitor email for urgent or continuing projects. Big things happening in the next couple of weeks – stay tuned! Until Monday then, see you!

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Walking Around GDC

April 3, 2009
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Walking Around GDC

Walking around the Expo floor at GDC is always interesting. What’s the hot new thing? What’s old that’s different? What are the new trends that companies are trying to push? First of all, there are too many motion capture companies. Everywhere you turned, there was a model or two dancing on the floor with their actions mimicked onscreen in realtime behind them. This was a really cool technology when I first saw it in 1996. While interviewing with a now-defunct game company, I was with them taking motion capture for a Steven Seagal title at his dojo in Santa Monica.…

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Game Localization Award

April 1, 2009
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Game Localization Award

At the GDC Localization Summit, there was an extended discussion about having a Localization Award. After all, we all want to have great localizations, and we need something to promote good work, yes? As discussed, the problem comes from several angles: Who is going to judge for the award? While we may have a few individuals competent to judge three, four or five languages, most big titles are now being translated into ten or more languages. If we choose to offer the award only for one title in one language (i.e., the German edition of Bioshock), we still need to…

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